Gwen De Bonneval
Author
Formats
Description
"In this graphic novel that combines medieval legends and folklore, the brutish feudal world, and devotion to family, William, the grandson of an elderly feudal lord in the thirteenth century, sets out on a labyrinthine journey to discover his father's killer"--Provided by publisher.
Author
Description
Elijah is a "philosopher," or policeman, in a society where humans enjoy immortal life by transferring their memories into clones called "echoes." As a cop, Elijah investigates conflicts between humans and alien species that arise from cultural differences. In this strange society, Elijah's friends must wait for permission to have children and others decide when they want to die and throw their own funerals. Elijah is not happy when a higher-up asks...
Author
Description
In the distant future, Elijah is a member of the "Philosophical Police," who must solve conflicts that arise out of ignorance of the Other. Two species are fighting a war with roots in a crime committed centuries ago, and Elijah must solve the crime and bring peace between their species, while also confronting his own immortality in a world where science provides access to eternal life. In a world where death no longer exists, why do so many want...
Author
Description
Saturday and Sunday are a pair of lizards living the good life, lazing around on a tropical atoll and fishing off the beach. But when Saturday comes down with a case of acute questionitis, the big mysterieswhy are we here? how did we get here?wont leave him alone. Only travel can cure his ills, and he sets off with Sunday in tow. Whats a best friend to do but tag along? Together, the indefatigable duo have encounters both fanciful and philosophical...
Author
Description
Saturday and Sunday are still lounging about when they are summoned to a grand debate. The island's populace is being threatened by an invisible monster and no one agrees about how to best deal with the disaster. Rallying around Sunday's opinion, which consists in the idea that "living outside is pretty cool," the young inhabitants leave their underground lairs and discover freedom. Meaning that they create major chaos and gorge themselves on suspicious-looking...