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Author
Description
The Weird Ones face a dire situation when Wheatley gets into trouble with the game's creator, and must win three near-impossible challenges to save him, risking a lifetime ban from Affinity and the loss of their friend, as they grapple with the daunting challenge of defeating an opponent who literally controls the game.
Author
Description
"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when...
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