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221) The Dark Days pact
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Description
"In 1812, Lady Helen, taking refuge for the summer in Brighton, learns the Dark Days Club has a secret mission for her"--
222) Beastly bones
Author
Description
In 1892, New Fiddleham, New England, things are never quite what they seem, especially when Abigail Rook and her eccentric employer R.F. Jackaby are called upon to investigate the supernatural. First, a vicious species of shape-shifters disguise themselves as a litter of kittens, and a day later, their owner is found murdered with a single mysterious puncture wound. Then in nearby Gad's Valley, now home to the exiled New Fiddleham police detective...
223) The last bogler
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Description
Ned Roach becomes a bogler's apprentice as Victorian London seeks to banish its bogle infestation once and for all in this conclusion to the trilogy featuring young assistants to Victorian London's best monster catcher, Alfred Bunce.
225) Undercurrent
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Description
After miraculously surviving a tumble through a powerful waterfall, sixteen-year-old Callum Harris awakes from a coma to find himself in a dark and dangerous version of the life he knew.
226) Powerless
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Description
Soon after moving to Noble's Green, Pennsylvania, twelve-year-old Daniel learns that his new friends have super powers that they will lose when they turn thirteen, unless he can use his brain power to protect them.
227) Flock
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Description
Katla's hopes of dodging unfinished business during her senior year are dashed by the arrival of two "Icelandic exchange students," Marik and Jinky, who have come to collect Katla's frail baby sister and take her to the water queen.
228) The midnight game
Author
Description
From the next big name in YA thrillers that fans on Book Tok have dubbed, “The CEO of plot twists” comes a classic horror story for a new generation.
Six strangers. One night. But how many survivors?
When a group of six strangers who have only ever spoken on a creepy Deddit thread decide to meet IRL, they have one plan in mind: they are going to play The Midnight Game and summon the Midnight Man.
Rules of the game...
Six strangers. One night. But how many survivors?
When a group of six strangers who have only ever spoken on a creepy Deddit thread decide to meet IRL, they have one plan in mind: they are going to play The Midnight Game and summon the Midnight Man.
Rules of the game...
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